Cantarella fullbody img
element symbolelement symbol

Cantarella

Havoc

Rectifier

Title

Cantarella

Country

Rinascita

Influence

The Fisalia Family

Birthday

June 18

Talent

Sea of Dreams

The current head of Fisalia, Cantarella, the Bane. A mysterious noblewoman, her beauty as captivating as it is perilous. She resides in a crown-like castle perched atop the mountain, where illusory dreams flow like streams, meticulously spun by her own hands.

  • HP iconHP
    928
  • ATK iconATK
    32
  • Crit. Rate iconCrit. Rate
    5.0%
  • Crit. DMG iconCrit. DMG
    150.0%
  • DEF iconDEF
    90
  • Energy Regen iconEnergy Regen
    100.0%
  • Concert Sublimation iconConcert Sublimation
    10000

Forte

  • Normal Attack

    Illusion Collapse

    Basic Attack Perform up to 3 consecutive attacks, dealing Havoc DMG . Heavy Attack Consume STA to attack the target, dealing Havoc DMG . Heavy Attack - Delusive Dive When Cantarella has Trance, Heavy Attack becomes Delusive Dive , dealing Havoc DMG to the target, and then Cantarella enters Mirage . While in Mirage , casting Delusive Dive does not activate Mirage again. Can be cast in water. Mid-air Attack Consume STA to perform Plunging Attack, dealing Havoc DMG . Dodge Counter {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack right after a successful Dodge to attack the target, dealing Havoc DMG .
  • Resonance Skill

    Dance with Shadows

    Graceful Step Attack the target, dealing Havoc DMG . Flickering Reverie When in Mirage , Resonance Skill becomes Flickering Reverie . Attack the target, dealing Havoc DMG , and send them into Hazy Dream . Can be cast in mid-air. Hazy Dream Reduce the target's movement speed for {0}s. When the target takes damage, Jolt is triggered once, removing Hazy Dream to deal Havoc DMG . Attacks by other Resonators in the team will not Jolt a target influenced by Hazy Dream and will remove the Hazy Dream . Coordinated Attacks and damage from Utilities will not Jolt a target.
  • Resonance Liberation

    Beneath the Sea

    Flowing Suffocation Attack the target, dealing Havoc DMG . Inflict Diffusion on all Resonators in the team. Casting this skill is also considered as casting Echo Skill . Can be cast in mid-air. Diffusion When the Resonator on the field deals damage to a target, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (considered as Basic Attack DMG). - Within {0}s after the Resonator deals damage, summon {1} {Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=1} per second. This effect can be triggered once per second. Damage dealt by Dreamweavers cannot trigger this effect. - Up to {2} {Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=2} can be summoned each second, max {3} Dreamweavers in total. - This effect lasts for {4}s or until reaching the maximum number of Dreamweavers .
  • Inherent Skill

    "Cure"

    Increase Healing Bonus by {0}.
  • Inherent Skill

    "Poison"

    Casting Echo Skill gives {0} Havoc DMG Bonus for {1}s, stacking up to {2} times.
  • Intro Skill

    Cruise

    Ripple Attack the target, dealing Havoc DMG . {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack shortly after casting this skill to start the Basic Attack combo from Basic Attack Stage 3 . Tidal Surge When in Mirage , Intro Skill becomes Tidal Surge , dealing Havoc DMG .
  • Forte Circuit

    Between Illusion and Reality

    Mirage - Basic Attack becomes Basic Attack Phantom Sting . Perform up to 3 consecutive attacks, dealing Havoc DMG . Can be cast in mid-air. When cast mid-air, Basic Attack Phantom Sting consumes STA, and the combo does not reset when Cantarella is airborne. - Hitting the target with Basic Attack Phantom Sting consumes {0} {Cus:Sap,S=point P=points SapTag=0} of Trance to obtain {1} {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team. - The third stage of Basic Attack Phantom Sting triggers 3 Coordinated Attacks, dealing Havoc DMG . - Mid-air Attack becomes Abysmal Vortex . {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump to perform a Plunging Attack at the cost of STA, dealing Havoc DMG . - When Mid-air Attack Abysmal Vortex hits a target, consume {0} {Cus:Sap,S=point P=points SapTag=0} of Trance to obtain {1} {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team. - Dodge Counter becomes Dodge Counter Shadowy Sweep . Attack the target, dealing Havoc DMG . - Mirage lasts for {2}s. - Mirage ends when all Trance is depleted. Forte Circuit - Perception Drain If Cantarella has {3} {Cus:Sap,S=point P=points SapTag=3} of Shiver when in Mirage , Resonance Skill becomes Perception Drain . Attack the target, dealing Havoc DMG , considered Basic Attack DMG. Send the target into Hazy Dream and heal all Resonators in the team. Casting this skill is also considered as casting Echo Skill . Can be cast in mid-air. Abyssal Rebirth After casting Intro Skill , when Resonators in the team cast Echo Skill , recover {4} Concerto Energy. This effect can be triggered up to 4 times and lasts for {5}s. Echoes with the same name can only trigger this effect once. Trance Cantarella can hold up to {6} points of Trance. Casting Intro Skill recovers {7} {Cus:Sap,S=point P=points SapTag=7} of Trance. Hitting a target with Basic Attack Stage 3 recovers {8} {Cus:Sap,S=point P=points SapTag=8} of Trance. Casting Resonance Skill Graceful Step recovers {9} {Cus:Sap,S=point P=points SapTag=9} of Trance. Casting Resonance Liberation Flowing Suffocation recovers {10} {Cus:Sap,S=point P=points SapTag=10} of Trance. When in the water, recover {12} {Cus:Sap,S=point P=points SapTag=12} of Trance every {11}s. Shiver Cantarella can hold up to {13} points of Shiver. Hitting the target with Basic Attack Phantom Sting recovers {14} {Cus:Sap,S=point P=points SapTag=14} of Shiver.
  • Inherent Skill

    Skill_1003108_SkillName

    Has a chance to produce special dishes when cooking
  • Outro Skill

    Gentle Tentacles

    Amplify the incoming Resonator's Havoc DMG by {0} and Resonance Skill DMG by {1} for {2}s. Switching Resonators ends this effect.

Resonance Chains

  • Embrace the Endless Waves

    Casting Resonance Skill recovers 1 {Cus:Sap,S=point P=points SapTag=0} of Trance. The DMG Multiplier of Resonance Skill Graceful Step , Resonance Skill Flickering Reverie , and Forte Gauge Perception Drain is increased by 50%.
  • Surrender to the Illusive Reverie

    Resonance Liberation Flowing Suffocation now sends the target into Hazy Dream . The DMG Multiplier of Jolt triggered by Cantarella is increased by 245%.
  • Gaze into the Abyss

    The DMG Multiplier of Resonance Liberation Flowing Suffocation is increased by 370%.
  • Pore on Your Own Soul

    When in Mirage , Healing Bonus is increased by 25%.
  • Rest in Your Reflection

    The maximum number of Diffusion Dreamweavers Cantarella can summon through Resonance Liberation is increased by 5.
  • Fall, Fall... and Fall Deeper into the Dream

    The DMG Multiplier of Basic Attack Phantom Sting is increased by 80%. Casting Resonance Liberation Flowing Suffocation makes Cantarella's DMG ignore 30% of the target's DEF for 10s. The first 1.2s of Hazy Dream stagnates the target, during which attacks will not trigger the target's Jolt.

Ascension Materials

Favor

Coral Parasol

The parasol carried by Cantarella. Its round canopy resembles a soft, plump jellyfish with long, graceful tentacles that seem to float effortlessly in the air. The ribs of the parasol are crafted from deep-sea coral, meticulously shaped into perfect curves that gleam with a subtle glow, both beautifully delicate and unyieldingly strong. At the handle, a sapphire is embedded, a symbol of the unshakable authority of the family head. Violence has never been Cantarella's first choice, but when forced to defend herself, she merely spins her parasol, and in an instant, the canopy radiates brilliant light. From it, a mesmerizing swarm of jellyfish unfurls, drifting into a phantasmal sea of illusion. Drawing her enemies into this enchanting yet perilous sea of dreams is the signature art of Cantarella. Like its owner, the parasol may appear soft and fluid, yet when the need arises, it is always indestructible.

Cauldron of Sweet Dreams

The cauldron used by Cantarella, the Sea Witch, for potion brewing. The sapphire adorned on it marks Cantarella's authority as the head of the Fisalias. She often allows her whims to guide her, carelessly tossing in unexpected ingredients, such as jellyfish tentacles, fish scales, tears from the heartbroken, and even the murmurs that linger in the air. Whatever she adds, the result is always a pot of sweet dreams that dissolves the bitterness of reality, gently soothing those lost in the abyss.

Potion Vial

Cantarella always carries this potion vial, adorned with a sapphire as bright as the one she wears as a mark of her authority. Inside, she keeps a special brew, one she carefully prepares to ease weariness and calm nightmares. However, ever since you brought her away from the Sea of Ghosts, the nightmares have ceased. Now, this vial is imbued with her rare sincerity and tenderness, like a soft light piercing the abyss, reflecting the gentle murmurs hidden in the rolling waves. It is now a symbol of the trust Cantarella has placed in you, the one who has navigated the dark tides and reached the depths for her.

Round Table

The light filtered through the stained glass, casting a speckled pattern across the crimson sofa. Dim lamps flickered softly in the misty purple room. Around the round table sat several indistinct figures. Some lounging in the light, others half-immersed in the shadows. The lady who arranged this gathering, or at least, by her position, that's what it seemed, spoke first. She had long, silky purple hair, and her indigo eyes, veiled in a soft mist, gave her an ethereal, dreamlike vibe. Lounging lazily on the sofa, she absentmindedly toyed with the sapphire pendant on her chest, a habit she indulged whenever lost in thought. "I've gathered everyone today to discuss one thing: where should we stay? In the 'Illusory Dream,' or in reality?" "Since we've been wandering the edge of dreams, should we remain here, in this illusion, where everything is familiar, light and delicate as bubbles? Or should we step forward, into reality, where we might face the unknown… but also see sights we've never known?" A lazy but resolute voice cut through her words. "How weak of you, Cantarella. You may be head of the family now, but from what I see, you're far from being capable." A figure emerged from the shadows, a woman with long hair cascading like a waterfall. She wore the same sapphire pendant and carried an air of grace similar to Cantarella's, but with the undeniable weight of experience and authority. Her deep purple eyes glinted with an unquestionable edge. "This meeting is pointless. Just pour the 'Velvet Dream' into the waterfall behind the castle, and let all of Ragunna fall into a dream under your control. That way, we will be queen wherever we go." "Invalid answer. Or, if you insist, it will be counted as a vote for 'Illusory Dream.' Though it sounds a little wild and impractical, I'll still write it down for fairness. This is our discussion, after all." A young girl sitting beside them answered, opening a notebook full of strange doodles. She found a small space nearly buried under potion recipes and seriously drew a neat line. "I abstain," she said casually. "This discussion probably won't change anything. You already have your answer, don't you? For me, it doesn't matter where we stay." She closed the notebook with a soft snap and shook out her white shawl. The light caught her blue, hazy eyes. "Why can't we just keep it simple and follow our hearts? Cantarella, you like watching the birds outside the window and long for a life of freedom, right? Then just do what feels right," said the youngest one, sprawled on the sofa, her hands lazily chasing the dust motes dancing in the light. "This is an important decision and should be discussed seriously," Cantarella replied, her voice tinged with a hint of helplessness. "Let's start with you then. Please explain your choice and the reasoning behind it."