
An Edgerunner from the Night City. The Netrunner of her crew. With a heavy debt in her heart, she deliberately keeps a distance from people. Even those who are closest to her know little of her past.

A poster advertising trips to the Moon. There was a time you couldn't walk a block in Night City without seeing a travel promotion. In these ads, it was sold as an untouched paradise. Clean, free from the rot of corporate greed. A place where everyone lived equally. Without worry, without care. But the price tag was steep. The facilities were a joke. Word spread that it was just another corporate scam. And like all of them, it faded from the conversation. Now, dreamers dismiss it as just another corporate con. But there's still one girl standing on a rooftop, looking up, hoping that one day she might escape to the Moon.

Braindance is the most popular form of immersive media in Night City—a technology that records and replays memories and experiences. For many, it is an escape from reality; a place to sink into illusory lives that feel better than anything the real world can offer. For Lucy, it is a lifeline. She has a braindance of a trip to the Moon, and it is one of her most treasured possessions. Late at night, alone in her apartment, she jacks in and lets the digital reality take her far away. She savors the tranquility, imagining a future where this dream finally comes true.

The Moon Tarot Card. It symbolizes fear, the subconscious, illusions, and truths waiting to be discovered. In the illustration, one wolf howls at the distant, unreachable moon. The other waits in silence, its gaze fixed on the first. The card was a gift from Misty, who gave her a tarot reading. Lucy took it with her to the Moon—one of the few pieces of Night City she brought up there. It held a strong meaning to her. Almost magical.
Lucy keeps most of her past to herself for a reason. Few know that this mysterious netrunner was, in fact, shown the ropes by a top-secret Arasaka educational program for kids. One might say that's not the worst hand to be dealt; that a roof over your head and a full belly is more than many can hope for in Night City. But for Lucy, there was never any other path. She was brought up in this megacorp's black site—locked away and forced to train. Day after day, year after year, breaching the Blackwall, diving into the scattered depths of the Old Net. And trying to survive the rogue AIs that lurked there. As a child, Lucy's worldview was built upon Arasaka's core pillar: obedience—often mistaken for loyalty. And she was not the only one taught to believe in it. A group of children took part in the program, either taken from their parents or scooped from the street. To serve the most powerful corporation on the planet—that was the dream Arasaka planted in their heads. Within that facility, they were forced to deep-dive the Old Net, running suicide gigs on repeat. None of them knew the perfect future they'd been promised was just a chimera. An elaborate fantasy spun by Arasaka handlers to serve the company's own ends. By the time Lucy figured out the truth, it was already too late. The will to survive drove them to claw their way out of the prison they had long mistaken for home. They ran as fast as they could, bullets tearing through the air all around them. Gunfire and screams exploded in Lucy's ears, one after another. But she would survive. She squeezed her eyes shut, blocked everything out, and just kept running. The exit. She just had to reach the exit. She woke up in some scrapyard with no memory of how she got there, and no idea if anyone else had made it out alive. She'd escaped the chase, for now, but the fear Arasaka had carved into her wasn't going anywhere. She knew they'd be hunting her. Could feel it under her skin. After that, she never stayed in one place for too long. Always moving. Always hiding.