Rebecca fullbody img
element symbolelement symbol

Rebecca

Electro

Pistols

Title

RoleInfo_1308_NickName

Country

Unknown

Influence

Unknown

Birthday

Unknown

Talent

Fury-Type Arsenal

An Edgerunner like Lucy, though completely different in her M.O. A whimsical fireball who's always ready to raze out your troubles with her shotgun.

  • HP iconHP
    928
  • ATK iconATK
    32
  • Crit. Rate iconCrit. Rate
    5.0%
  • Crit. DMG iconCrit. DMG
    150.0%
  • DEF iconDEF
    96
  • Energy Regen iconEnergy Regen
    100.0%
  • Concert Sublimation iconConcert Sublimation
    10000
  • Off-Tune Buildup Rate iconOff-Tune Buildup Rate
    100.0%
  • Tune Break Boost iconTune Break Boost
    10

Forte

  • Normal Attack

    Mix-'n'-Match

    Basic Attack - Huntress Perform up to 3 consecutive attacks, dealing Electro DMG . Heavy Attack - Huntress Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG , considered Basic Attack DMG. - Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress Heavy Attack - Eat Lead!: Huntress Deal Electro DMG . Comin' in Hot! - Huntress Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Mid-air Plunging Attack - Huntress Consume STA to perform a Plunging Attack, dealing Electro DMG . Dodge Counter - Huntress Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG . Tactical Dodge - Huntress Press Dodge to attack the target while dodging, dealing Electro DMG . Can be cast during the following actions (while on the ground): - Performing Basic Attack - Huntress . - Performing Heavy Attack - Huntress . - Performing Heavy Attack - Eat Lead!: Huntress - Casting Comin' in Hot! - Huntress . - Casting Tactical Dodge - Huntress . - Casting Resonance Skill . - Casting Intro Skill . Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress . Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Basic Attack - Guts Perform up to 3 consecutive attacks, dealing Electro DMG . Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time. Heavy Attack - Guts Consume STA and attack the target, dealing Electro DMG . Mid-air Plunging Attack - Guts Consume STA to perform a Plunging Attack, dealing Electro DMG . Dodge Counter - Guts Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG . Tactical Dodge - Guts Press Dodge and attack the target while dodging, dealing Electro DMG . Can be cast during the following actions (while on the ground): - Performing Basic Attack - Guts . - Casting Tactical Dodge - Guts . - Casting Resonance Skill . - Casting Intro Skill . Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts .
  • Resonance Skill

    Tactical Tweaks

    Resonance Skill - It's Big Boomin' Time! {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill when in the Huntress mode to close the distance and spray lead at enemies, then switch to the Guts mode to blast the target, dealing Electro DMG . Resonance Skill - Come 'n' Get Me! {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill when in the Guts mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to Huntress mode to continue the barrage, dealing Electro DMG . {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress .
  • Resonance Liberation

    Party 'til Dawn!

    Switching to Mk. {0} HMG mode generates a field of Stagnation for {1}s, in which: Rebecca fires the Mk. {2} HMG automatically, dealing Electro DMG , considered Basic Attack DMG, while accumulating Overload . {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} or hold Normal Attack or {Cus:Ipt,Touch=tap PC=press Gamepad=press} Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. {3} HMG 's firepower and accumulate Overload faster. This effect can be triggered up to 2 times. - The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight. - Rebecca is immobile when firing the Mk. {4} HMG and gains {5} DMG Reduction and Immunity to Interrruption. Overload Rebecca can hold up to {6} points of Overload . Hitting targets with the standard firepower Mk. {7} HMG grants {8} points. Hitting targets with the enhanced firepower Mk. {9} HMG grants {10} points. Hitting targets with the twice-enhanced firepower Mk. {11} HMG grants {12} points. BOOM! Fireworks! After Mk. {13} HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG . Casting BOOM! Fireworks! ends Mk. {14} HMG . - Hold Resonance Liberation while in Mk. {15} HMG mode to immediatly cast BOOM! Fireworks! . - Leaving the Mk. {14} HMG mode removes all Overload .
  • Inherent Skill

    Tag, You're It!

    ATK is increased by {0} for {1}s when A Girl Gets What She Wants! is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to {2} times. When a Resonator in the team inflicts Hack - Shifting , their Tune Break Boost is increased by {3} for {4}s.
  • Inherent Skill

    Left an Opening!

    Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption. When Rebecca casts Resonance Liberation - Party 'til Dawn! , the ATK of all nearby Resonators in the team is increased by {0} for {1}s.
  • Intro Skill

    My Turn!

    Yo, It's Big Boomin' Time! When in the Huntress mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with Huntress , then switches to the Guts mode to blast the target, dealing Electro DMG . Hey, Leadhead, Come 'n' Get Me! When in the Guts mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of Guts from shooting the ground and switches to the Huntress mode to spray lead at the enemy, dealing Electro DMG . Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress .
  • Forte Circuit

    Gloves Are Comin' Off!

    Switch Gears! Upon casting Resonance Skill or Intro Skill , Rebecca can freely switch between the Huntress and Guts modes. - The Huntress mode increases Rebecca's Crit. DMG by {0}. - The Guts mode allows Rebecca to ignore {1} of the target's DEF. By default, Rebecca starts in the Huntress mode. Hack - Shifting Rebecca inflicts Hack - Shifting upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every {2}s: Intro Skill - Yo, It's Big Boomin' Time! , Intro Skill - Hey, Leadhead, Come 'n' Get Me! , Heavy Attack - Rat-tat-tat!: Huntress , Heavy Attack - Bang-bang-bang!: Guts , and Resonance Liberation - BOOM! Fireworks! . Hack Response - Meltdown Deal Electro DMG to all targets affected by Hack - Interfered within the range, considered Hack DMG. Heavy Attack - Rat-tat-tat!: Huntress At {3} points of Fervor , Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress . Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress , which consumes all Fervor to pull in nearby targets and deal Electro DMG , considered Basic Attack DMG. During Heavy Attack - Huntress , if Fervor is at {4} points and Rebecca is not in the action of Tactical Dodge - Huntress , release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress . Heavy Attack - Bang-bang-bang!: Guts At {5} points of Fervor , Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts . Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts , which consumes all Fervor to pull in nearby targets and deal Electro DMG , considered Basic Attack DMG. Fervor Rebecca can hold up to {6} points of Fervor . Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! , Rebecca restores {7} {Cus:Sap,S=point P=points SapTag=7} of Fervor. Hot Hand Rebecca can hold up to {8} points of Hot Hand . Regenerates over time at a rate of {9} {Cus:Sap,S=point P=points SapTag=9} per second. Casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts restores {10} {Cus:Sap,S=point P=points SapTag=A}. A Girl Gets What She Wants! At {11} points of Hot Hand , casting Intro Skill - Yo, It's Big Boomin' Time! , Intro Skill - Hey, Leadhead, Come 'n' Get Me! , Resonance Skill - It's Big Boomin' Time! , or Resonance Skill - Come 'n' Get Me! grants the following effects for {12}s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she's currently in. Hot Hand cannot be restored during this period and is consumed by {13} {Cus:Sap,S=point P=points SapTag=B} per second.
  • Inherent Skill

    Skillful Cooking

    Has a chance to produce special dishes when cooking.
  • Outro Skill

    Preem Choom

    Summon a turret that continuously attacks enemies for {0}s, dealing {9} Electro DMG each hit. The incoming Resonator gains Edgerunner Bonds , granting {1} All DMG Amplification for {2}s. Resonators with Edgerunner Bonds gain {3} {Cus:Sap,S=stack P=stacks SapTag=3} of Overlimit every {8}s, each stack granting {4} Heavy Attack DMG Amplification, up to {5} (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early. Lucy can enhance the turret, increasing its DMG Multiplier by {6}, but its on-field duration will be lowered to {7}s.
  • Tune Break

    Hack - Meltdown

    When the target's Off-Tune Level is full, Rebecca can cast Tune Break on the target. Rebecca can inflict Hack - Shifting and respond to Hack - Interfered on targets. Responding to Hack - Interfered : When any Resonator in the team deals Tune Break DMG and inflicts the Hack - Interfered , Rebecca triggers Hack - Meltdown on the target. Each target can be damaged by this skill up to once every {0}s.

Resonance Chains

  • Try Not to Get in the Way!

    The DMG Multipliers of the following skills are increased by 50%: - Basic Attack - Huntress , Heavy Attack - Huntress , Tactical Dodge - Huntress , and Dodge Counter - Huntress - Basic Attack - Guts , Tactical Dodge - Guts , Dodge Counter - Guts . When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional {Cus:Sap,S=stack P=stacks SapTag=1} of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts , if Rebecca has sufficient Street Smarts stacks, 1 {Cus:Sap,S=stack P=stacks SapTag=3} will be consumed to restore 20 STA. Resonance Liberation BOOM! Fireworks! is immune to interruption.
  • Oh, Hey Choom!

    Casting Intro Skill - Yo, It's Big Boomin' Time! , Intro Skill - Hey, Leadhead, Come 'n' Get Me! , or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s. When Resonators in the team inflict Hack - Shifting , they gain 15% All DMG Amplification for 30s. Hot Hand regenerates twice as fast when Rebecca is out of combat.
  • Don't Sweat Your Six!

    Rebecca's Resonance Liberation - Party 'til Dawn! , and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase. Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range. Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand .
  • Got Ya Covered!

    Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.
  • Dreamin' on the Edge

    Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting .
  • Maybe, Just Maybe...

    Rebecca's Basic Attack DMG Bonus from every source is increased by 40%. During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts , Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG. Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts . When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min. When Rebecca stays out of combat for more than 4s, she restores 120 {Cus:Sap,S=point P=points SapTag=7} of Fervor . This effect is triggered once every 4s.

Ascension Materials

Favor

Guts

Rebecca's ride or die gun. Just like her, this kinetic shotgun hits like a freight train and kicks like a psycho. Every shot's a gamble, and you never know where the recoil might throw you next. To most, the risk of using it isn't worth the reward. But for Rebecca, this beast is what built her name in the streets. She even installed a pair of oversized cyberarms just to absorb the shock of the recoil. "Handle it carefully, unless you're looking to paint the sidewalk with your own guts."

Dog Collar

The collar that once belonged to Rebecca's dog, Cup-Cup. She became his owner after "scooping" him up in the middle of a gig. Her reason...? Just a soft heart she'd never admit to. He was a pug. Cute. Obedient—when he chose to be. During windy nights spent on the street, he'd curl up in her arms and share the heat. She doesn't say it. Doesn't need to. But whenever Cup-Cup comes up, there's a look in her eyes. Sometimes she takes out his collar and runs her fingers over it. Wondering what she could have done differently.

Gold Cyberhand

Pilar's golden cyberhand, one of the few things left of his. It didn't fit her own chrome, but selling it never crossed Rebecca's mind. Nobody ever asked if they could take it. All knew the treatment they'd get: a barrel in the face and a boot out the door.

Edgerunners

Unlike her brother, Rebecca never planned on becoming an edgerunner. They were both raised by the notorious merc known as Papa Sunrise—their only parent. But while he spent years hammering his legacy into both of them, Rebecca never shared Pilar's stubborn hunger to inherit their father's dream. She wanted freedom. She wanted cute things. She wanted to find her own dream in Night City... which meant she spent a lot of time butting heads with her old man. Life doesn't wait for anyone to make up their mind. When Papa Sunrise vanished without a trace, Rebecca and Pilar's lives took a sharp turn for the worse. They found themselves sleeping in the back of a busted-up car—once their father's loyal ride on every gig, now the only inheritance they had left. It was Wakako, the legendary fixer and long-time associate of their father, who threw them a line—or rather, a gig. She gave them a chance to prove they were worthy of Papa's legacy. But there was still a ways to go before the siblings could truly fit edgerunner-sized shoes. Just as Papa Sunrise had always warned, Rebecca was too emotional, too unpredictable, and far too hotheaded for Night City. She nearly tanked mission after mission; instead of following simple instructions from her fixer, she always chose to follow her gut. Pilar couldn't stand it, and the two of them would tear into each other after every job. But in the end, despite all the quarreling, she still wanted to help him achieve his dream. It wasn't until they fell in with Maine's crew that things finally started to turn around. Rebecca and Pilar's habit of jumping down each other's throats became the crew's daily bread—often a loud, profanity-laced background track to their lives. Others would wonder why they kept hanging out if they hated each other so much. But deep down, they really cared about each other.